DOWNLOAD A COPY OF THE RULES HERE: https://25andoldersports.com/league-rules

 

The spirit of these rules is to ensure a fun environment and participant enjoyment. All games are to be played in a sportsmanlike manner. If necessary, the Board of The Southside Kickers Kickball League (AS A WHOLE) will address any inconsistencies, discrepancies, and misunderstandings in accordance with the spirit of these rules. These rules are subject to change without notice. To be eligible to play with the Southside Kickers Kickball League, a player (female) must be 21 years of age or older.

 

FIELD SET UP

  1. The pitcher must pitch the ball from behind a diagonal line or encroachment line painted from 1st-3rd bases and directly in front of home plate.
  2. Distance between bases is 60ft.
  3. Two green mats (12”W x 17” L) will be placed on both sides of home plate to aid in the visual of the strike zone for When a ball rolls over any part of the green mats it is a strike.

 

 ROSTERS

  1. No NEW PLAYERS may be added to the LEAGUE roster after the 2nd week of games for the
  2. New players must fill out a waiver release form, fill out medical insurance form, and be added to the roster prior to the 2ND week of game.
  3. Players may only play for one team in The SSK Kickball League within the same
  4. The league requires that all players’ name and signature be entered on a The SSK Kickball League Roster for GENERAL Liability Insurance purposes before entering the field of play.

Kicking Order

  1. Referee will call the GAME to start.   EVERY Game must start on time with 5 min grace for the GREETING/EXCHANGE OF “KICKING ORDER/ ROSTER” (2) between each HEAD COACH AND the SCORE KEEPER (s).
  2. All players playing the field must be in the kicking order. Any players that are not playing the field must still be in the kicking
  3. If a player is scratched from the kicking order during the game due to an injury, they MAY NOT return to the game.
  4. The kicking order shall not change.

Illegal Players

  1. Any player found to be playing (not on roster / not paid in full/ under age / under the influence of alcohol or any illegal substance) will be suspended and their team will forfeit the game the player participated in.
  2. If a player who is in the game is believed to not be on the liability and insurance roster, the game will continue, but then the game may be protested to the BOARD of the SKK Kickball League by the following day at 10am.
  3. The team manager must verify identity of that player by ID If a player is found to have played in a game without being on the roster, it is an automatic forfeit for the team using the illegal player.

TEAMS
Each team must have at least 11 players on the roster with a maximum of 17 players.

Sample Fielding Options.

11 Players 4 outfield 7 infield.
10 Players – 4 outfield 6 infield.
9 Players – 3 outfield 6 infield.
** 8 is the minimum amount of players allowed to start a game.** 

  1. All players in the infield area MUST remain behind the 1st-3rd base line until the ball is kicked, with exception of the

2.    1ST INNING… VISITORS KICK FIRST… HOME TEAM IS OUTFIELD which will be determined by the league schedule.

3. BE ON TIME!!…. A LATE PLAYER may not be added to the kicking order roster AFTER the start of the After 2nd INNING ENDS any player in the kicking order that has not arrived will be an OUT for every inning thereafter.

4. A team failing to field at least 8 players within 15 minutes after the scheduled game time, the team will forfeit the game.

5. All forfeits are counted as losses and 6 points awarded to the opposing team.

6. Forfeits are frowned upon, but if it is an emergency and a team cannot field enough players (8) to participate in today’s game, the team manager is responsible for contacting the opposing team they are scheduled to play and the League Director / Asst Director as soon as possible inform the League of any forfeiture of a game.

7. Each team must turn in a KICKING ORDER to score keeper and opposing coach, before each game. (and you may want to have one posted in your dugout as well.)

8. 2 kicking orders must be turned in per game!

9. Each team must provide their own SCORE The Score Keeper must sit at the designated score keepers area. The HOME team score keeper will have the official book.

** IF ANY INJURY OCCURS DURING A GAME AND IT IS FOUND THAT THE PLAYER IS UNDER THE INFLUENCE OF AND ILLEGAL SUBSTANCE / ALCOHOL, SKK Kickball League WILL NOT BE HELD LIABLE AND REFUSES TO TAKE RESPONSIBILITY  FOR ANY MEDICAL/INSURANCE OBLIGATIONS FOR THAT PLAYER.***

UNIFORMS/EQUIPMENT

  1. Uniforms are required to be worn to participate in the Under your uniform T-shirts or tanks are highly recommended to help catch perspiration. (Regular shorts, bike shorts or leggings) must be worn with uniform top to each game.
  2. RUBBER CLEATS ONLY.
  3. NO JEWELRY ALLOWED ON FIELD: NO BRACELETS nose rings, eyebrow rings, wristwatches etc..
  4. Coaches must have a copy of the rule book and first aide kit in dugout at all times.

GAME PLAY

  1. Regulation games are a total of 5 complete innings or 45 minutes whichever comes first for Regular Season games only.
  2. The umpire will manage the official time.
  3. Games will not end in a tie, we will play extra innings until a final winner is determined based on points.
  4. A game that is called off by the umpire due to inclement weather or other reason, after 3 full innings of play shall be considered a regulation game. The game score at the end of the last full inning shall determine the winner.
  5. If a regulation game that is called after three innings due to weather, end in a tie, then an extra inning shall be played the next possible play date.
  6. During play, the Head Coach may request a maximum of 2 timeouts that cannot exceed 1 minute. Official time DOES NOT stop running during coaches time out.
  7. On defense we have an Open Substitution Policy, which means you can Sub players on defense between innings without notifying the scorekeeper or the umpire.
  8. A total of 7 complete innings or 60 minutes whichever comes first for Playoff games and no time limit for championship games.
  9. No substitutions are allowed in kicking order.
  10. Substitutions can be made for base runners that are injured, it must be the last player that was called out in the current inning or the last inning if no batters were called out in the current The umpire will make the judgement as to the legitimacy of an injury or not.

BALL IN PLAY

  1. No player may advance forward of the 1st – 3rd base diagonal line until the ball is kicked.
  2. Failure to abide by this rule results in an encroachment call and a ball is awarded to the kicker at bat. Outfielders may not cross into the infield until the ball is kicked which also results in a called ball for (Encroachment call as well).
  3. When the pitcher has control of the ball in the circle of the pitching mound live play is stopped and time is called by the umpire. And if a runner is more than half the distance to the next base then they can finish running to the base and However, if the runner is less than half the distance to the next base then the runner must return to the base they last touched.
  4. If a base runner is hit by a kicked ball and is not on base, the base runner is If a base runner is hit by a kicked ball while on base, the base runner is safe.
  5. If a runner intentionally touches or stops the ball, even if they are on base, the play is stopped and the base runner will be called out.
  6. Defensive players in the field are allowed to kick the ball (as opposed to throwing) towards another player on their team in the field. This is particularly helpful if you have a long throw from the outfield.

 

PITCHING

  1. The strike zone extends to 1 foot on either side of home plate and 1 foot (See Diagram 2 for Strike Zone)
  2. Bouncing pitches are allowed. The ball must bounce 2 times before reaching the plate .
  3. Any pitch that does not bounce at least twice before reaching the plate is called a ball as it is an illegal pitch.
  4. A pitch that is higher than 12 inches at the plate, and called as such, results in a ball.
  5. If the ball falls short of the plate and does not cross over, the pitch will be called a ball.
  6. The pitcher must stay BEHIND THE ENCROACHMENT LINE until the ball is Failure to do so will result in a ball.
  7. Pitchers may only be replaced ONCE per inning.

KICKING

  1. Each player must kick in order as it is written on the Kicking Order turned in before the game.
  2. All kicks must be made BELOW THE KNEE (See Diagram 3A)
  3. All kicks can occur once the ball crosses the plane on the front of the plate. 
  4. Bunting is allowed!
  5. Catchers must remain behind the kicker until the ball is kicked by the kicker. The catcher may move up from behind the kicker after the ball is kicked.
  6. A catcher MAY NOT be even with or immediately next to a kicker unless they are tagging the kicker out after fielding a kicked (See Diagram 4)
  7. Any ball kicked at or above the knee will be called a FOUL BALL, unless caught by a fielder. In which case, the kicker will be called OUT. The play is still live, and any base runner can advance on the foul caught ball.
  8. Any ball kicked from in front of home plate will result in a FOUL BALL being called against the kicker. If it is after the second strike, the kicker will be called out.

BASE RUNNING

  1. Runners must stay within a 4 foot base path between 1st and 3rd bases.
  2. Fielders must stay out of the baseline when there is no play to be made. Fielders trying to make an out on base may have their foot on base, but must stay out of the base path of the runners.
  3. Runners blocked by any fielder within the baseline shall be safe at the base in which they were running.
  4. When running to 1st base you MUST touch the outside bag, called the runner’s bag, if a play is being made at 1st.
  5. The runner can turn any way she wants after she has secured 1st base, as long as she does not cross over, the foul line into fair territory. If she does, she can be tagged out if she doesn’t make it to 2nd base safely or back to 1stbase before being tagged.
  6. When running to 2nd or 3rd base… if you overrun the base you can be tagged out by a defensive player tagging you before you return to the base you overran.
  7. The only base where you can run through the base and return to it safely is 1st base.
  8. During a DEAD BALL no person on base can run. Dead ball is: When pitcher has the ball and is INSIDE THE PITCHERS CIRCLE or when the official has called “dead Ball” or “Time”
  9. The play ends when all runners have reached a base and the pitcher has control of the ball in the pitchers circle and time is called by the official.
  10. Neither leading off nor stealing a base is allowed.  A runner off of their base when the ball is pitched shall be called out.
  11. Sliding is allowed.
  12. An injured player may be replaced with another team member only if they made it to the base. That player must be THE LAST PLAYER TO MAKE AN OUT in the kicking roster.
  13. If a base runner advances in front of another runner or touches the runner in front of them, they will be called Even if the ball touches the fielder and ricochets off the defender and hits the runner, if below the shoulders, the runner is out.
  14. Hitting a runner with the ball in the head rule – ALL players hit in the head or neck by a thrown or kicked ball will be called safe, unless the player/runner lowers their head below the shoulders in order to duck, slide, or avoid a tag If a player intentionally throws the ball at the head of another player they will be warned. If the incident occurs a second time by any member of the same team, that team will forfeit the game.
  15. **Hit on the foot or feet rule** A player can not intentionally throw a ball at a base runner’s If it is believed to be intentional then the base runner will be called safe.
  16. If the runner intentionally uses their head to block the ball, that runner is out.
  17. TAG UP RULE: After a kicked ball is caught, If off the base, the runners must go back and tag their originating base before running to the next base. Or stay on the originating base until the ball is caught before advancing to the next base.
  18. Base runners can advance on caught foul balls, which in turns means a foul caught ball is a live ball not a dead ball.
  19. ADVANCE TO ONE EXTRA BASE is awarded for an overthrown ball. A ball is considered overthrow if it leaves the field of play (i.e. goes over the fence) or goes into the dugout on a throw to first or third base. If a ball is overthrown and stays in play, runners may advance due to the ball being live. If an overthrow hits a player who is inside/or outside of the dugout, who is not a fielder, the ball is dead.

  20. First Touch: A runner who is in contact with a base, can legally leave that base and proceed to the next base AFTER any defender makes FIRST contact with the ball.  Thus, once the ball is bobbled or tapped by a defender, the runner can proceed to the next base. It doesn’t matter if the ball is subsequently caught or dropped.  (What’s important is the runner starting from being in contact with the base.) This First touch rule DOES NOT replace nor negate the TAG UP rule.

Strikes, Balls Fouls and Outs.

A Strike is:

  1. A pitch that rolls within the strike zone either not kicked, or missed by the kicker. *A count of 3 strikes is an out….
  1. A kick occurring in front of home plate (kicks occurring in front of home plate that are caught by the fielding team are called out).
  2. No courtesy foul on the second strike. 

         

A Ball is:

  1. A pitch outside the strike (See Diagram 2 for Strike Zone)
  2. A count of 3 balls allows the kicker to advance to 1st.
  3. A ball falling short of the plate and does not cross the plate.
  4. A bouncing ball that is higher than 1 foot as it crosses home plate.
  5. Any fielder-advancing forward of the 1st – 3rd line (Encroachment Line) before the ball is kicked.
  6. Any catcher-advancing forward of home plate before the kicker kicks the ball.
  7. The pitcher must stay behind the 1st- 3rd diagonal line (Encroachment Line) until the ball is Failure to do so will result in a ball.

 

A Foul Ball is:

    1. Any kicked ball landing out of bounds.
    2. Any kicked ball landing in bounds but traveling out of bounds on its own before reaching 1st or 3rd base
    3. Any ball touched by an inbounds fielder while it is in bounds is automatically in play even if the ball is heading foul.
    4. Any ball kicked at or above the knee is a foul.
    5. Any ball kicked from in front of home plate is a foul.

An Out is:

  1. A count of 3 strikes.
  2. A runner touched by a ball at ANYTIME while NOT on base.
  3. Any kicked ball that is caught.
  4. A ball tag on a base to which a runner is forced to run (because they have to advance to next base). The fielder must have control of the ball.
  5. A runner off of the base when the ball is kicked.
  6. If a base runner advances in front of another runner or touches the runner in front of them, they will be called out.
  7. If the kicker touches a pitched ball with her hands.
  8. fielder/catcher catches a foul ball.

 

Mercy Rule

  1. A mercy rule is applied when a team is ahead by 20 runs after 3 innings 3 FULL innings have been played, the game is over. And if the winning team has the last kick they are not allowed to kick.

STANDINGS

  1. League standings will be posted each week along with Standings will be arranged according to wins/losses first, then points against, then points for, and head2head.
  2. League standing tiebreakers will be decided by head2head first, then points against, and lastly points for.

PLAYOFF and SEEDINGS

  1. The playoffs will be determined at the completion of the last games of the season.
  2. Seeding is always contingent upon the number of teams in the league for that season.

OUR SPONSORS DESERVE TO BE REPRESENTED IN A CLEAN AND DECENT ORDER THEREFORE THESE RULES HAVE BEEN PUT IN PLACE TO ENSURE ORDER. WE THANK YOU IN ADVANCE FOR UNDERSTANDING OUR EFFORTS IN TRYING TO MAINTAIN INTEGRITY AS AN GREAT LEAGUE FOR WOMEN! GOOD LUCK EVERYONE!